![]() However, with A, and B, solidly spoken for there's not much else to do. But, that's for another day, and another post.Ĭ - Skills (28/2): This is lower then I would like it, and means we're going to have to make some hard decisions when it comes to skills. I have fold memories of a Troll Decker in 3rd Edition, and I hope with a Standard or Prime build, that I'd be able to push Resources down a peg, and still come out ok. One of the sad things that I encounter when building a gear focused character is that it's very hard to build the character as anything other then a Human, or Elf. While I don't necessarily agree with the mechanic, it's the game we play in, and that drives Attributes into the B slot for me. With that in mind, I generally prioritize attributes over skills. A reader commented on my last post and pointed out the skill/attribute disparity, that a high skill cannot overcome a poor attribute. With that in mind, for a Decker, especially at Street Level, A is the only choice here.ī - Attributes (20): This, again, is a fairly easy choice. ![]() Ouch.Ī - Resources (¥75,000): This was a no-brainer for me, Cyberdecks are incredibly expensive, and even with a resource rating of A, I'm going to be hard pressed to buy a deck, and the gear and programs I need to run it, without skirting dangerously close to running in my skivvies, and living behind the local Stuffer Shack. Also, painfully in this case, I can convert no more than 5 karma into extra nuyen. One of the first things to note are the changes that a Street Level character comes with, first, is a lower nuyen value, an A, for example nets you a measly ¥75,000, as opposed to the normal ¥450,000, starting karma drops to 13, with a max of 26, gear ratings max out at 4, and availability is limited to 10 or less. While rules for street level, and higher power runners have existed in 3rd, and 4th, this is the first time that I know of where the rules have been presented as part of the core book, and as part of core character generation. One of the new-ish Mechanics in 5th Edition is the ability to tailor game play out of the box for Street, Standard, or Prime levels of experience. Flavor builds aren't bad, per say, but I'll have made choices to enhance the flavor, or in-game experience of the player, over simply building the best statline I can.įor this episode, I give you a Street Level Decker. They are built to be, if not the best, then close to the best they can be. ![]() Competitive Runners are exactly what they say on the tin, these guys hold to an archetype, and are good at what they do. I plan to loosely divide these characters into "competitive" builds, and "flavor" builds. In it I'll go through building a character from the ground up including my thoughts behind the choices I've made, and the role I see the character playing in-game. The "Let's Build" segment will be a semi-regular part of this blog. ![]()
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